![]() They will also be fully integrated into the lore! We’ll be using the extra money to pay for an additional artist to create their assets, so their creation won’t delay development at all. If we manage to hit $500,000 in pre-orders, this race will be added to the base game and will be playable upon release. In particular, an Avian diplomat reportedly described a Novakid he met as “dense”, and elaborated upon his statement by mentioning that the Novakid in question had cheerily asked him if his god, Kluex, was real. Since the Novakids have a short memory (and attention span), diplomatic relations can be strained at times because of their completely different composition to other lifeforms, Novakids are sometimes unable to grasp the nuances of interracial social interactions, and have thus attained a slightly dubious reputation amongst other races. Charged with huge amounts of energy, these pieces of metal generate the hard plasma “shells” which stop their constituent gases from leaking – if a Novakid is depleted of his or her vital gases, the energy contained within their brand is instantly vented into the very fabric of spacetime, leaving only a twisted metal symbol and a nearly undetectable warping of light around the area of death. ![]() The force that drives the Novakids is contained within the brand on their faces. The monster will be the first pass at having independent entities in the colony. Grow Humans - Colonists are grown in bio-tanks and assigned a consciousness from Earth. Establish separate atmospheres with the help of vents and air ducts. It will use the air vents to move around the station. Starmancer offers gameplay with consequences, a living sandbox environment, crafting, and managing the daily lives of colonists. Though they are (generally) more intelligent and intuitive than the “fleshy” races, their attention spans are lacking – this does not make them any less effective in combat, but has the effect of restricting their technology research (and any groundbreaking research is forgotten within a few generations). Oh ya, therell be a Xenomorph style monster that hatches from an egg and hunts down your colonists. (the answer is to vent the oxygen out of. You are the AI of a stranded space station that must try to reconnect with your fleet. These creatures, described by a human astronomer as “interstellar gas-bag people”, have no known single origin point: that information is long lost, as the Novakids have little to no desire to record their history, or even pass it on to their offspring. Starmancer is mercifully short of overblown narrative or plot. You can read more about the monetization policy, here.įeel free to send us any comments and suggestions over at Contact or in the Discord.Forged aeons ago in the fusion furnaces of a now-dead star, the Novakids are a perfect example of nature’s emergent beauty. We suggest reserving a spot on your local public access channel. Yes, you can stream, record, and do whatever you want with your gameplay footage. You are free to stream and record while playing, but you must provide a link to our website. We draw inspiration from games like Rimworld, SS13, and Dwarf Fortress. We are planning a PC, MAC, and Linux release. The pixel art & 3D is done using Photoshop and Blender. Yes, we have an active discord server, where you can chat, ask questions and stay up to date. You can view our roadmap to see our progress. You can read our devblog if you want to learn more about toilets. We're aiming to release the game in Early Access on August 5, 2021. You can find some high level features here. Starmancer is a space station management game.įeed hungry colonists, mine asteroids, decorate bathrooms.
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