![]() Active Skills: Calidor Tempest, Devastation, Siphon souls, Ravenous earth, Mark of torment, Mirror of Ereoctes, Nullification, Bone Harvest,.Passive Skills: Spectral Binding, Master of Death, Iskandra’s Elemental Exchange, Maiven’s Sphere of Protection, Inner focus, Arcane Will, Mental Alacrity, Fabric of Reality.Active Skills: Reap Spirit, Devastation, Siphon Souls, Ill Omen, Aether Corruption, Nullififcation, Mirror of Ereoctes.Damage: Aether, Vitality, Vitality Decay.(c+)(g3)(vid) Divine Divinity - Diviner Set Spellbinder, no greens, 170 viable (Saw) Passive Skills: Reckless Power, Maiven’s Sphere of Protection, Iskandra’s Elemental Exchange, Spectral Binding.Active Skills: Albrecht’s Aether Ray, Devastation, Mirror of Ereoctes, Nullification, Calidor’s Tempest, Mark of Torment, Ravenous Earth, Siphon Souls, Aether Corruption, Bloodthirster.(c+) (g5) (vid) AAR REPORT (Krieg+Anasteria/Clairvoyant AAR Spellbinders (ya_) Passive Skills: Reckless Power, Maiven’s Sphere of Protection, Iskandra’s Elemental Exchange, Spectral Binding, Whirling Blades.Active Skills: Panetti’s Replicating Missile, Devastation, Mirror of Ereoctes, Nullification, Calidor’s Tempest, Mark of Torment, Ravenous Earth, Siphon Souls, Aether Corruption.(c+) (g5) (vid) AETHER PRM SPELLBINDER 2.0 (Krieg + Anasteria) (ya_) Passive Skills: Iskandra’s Elemental Exchange, Maiven’s Sphere of Protection, Spectral binding, Reckless Power, Seal of Blades.Active Skills: Bone Harvest, Callidor Tempest, Devastation, Siphon souls, Ravenous earth, Mark of torment, Mirror of Ereoctes, Nullification, Aether corruption, Clairvoyance.Wild Shot is left at 21 because Trap, Blind, and Hawk are all much more useful in the long run, and Wild Shot is replaced at level 120 by Wild Vulcan.Īs with all Fourth Jobs, your SP distribution can be confusing.(c+)(vid)(g3) CDR-ish Spellbinder, 7:34 150-170 Crucible Gladiator (AyyyLmao) Wild Trap, Blind, and Hawk can be maxed in any order. Claw Cut is maxed next and may replace HP potions (at least for some time). Wild Trap is a useful utility spell that works like a damaging Puppet, so go ahead and get 1 point. Riding Mastery is a massive buff and a wonderful training skill, so get it next then max Crossroads. Level 1 Crossroads is MUCH stronger than max Ricochet (although it is slower), so your first point goes here. 1 Crossroads, 1 Wild Shot, 1 Riding Mastery Swallow/Jaguar-oshi Mechanics and Buff Listħ0. Mine is left at 8 because it has relatively little use compared to the other 2nd job skills. ![]() Either Jaguar Roar or Swallow can come next, with Soul Arrow maxed in between. ![]() Level 2 Swallow is gotten to make your Swallow buff’s timer equal to the cooldown and to add utility, then Final Attack is maxed. 2 Soul Arrow can be put here or skipped for utility, then Ricochet is maxed. Mastery is maxed next for some much-needed stability. Ricochet is a very powerful ranged mob skill, so your first point goes here. Note: Left out 2 SP at level 30, fix later Congratulations, you just caught your first Jaguar! Weaken one to less than 50% HP, then use your Trap skill. Talk to the job instructor’s jaguar to go to a map full of them. ![]() All other equips are normal archer equips.Īfter advancing at level 10, you’ll receive a quest to capture a Jaguar using your new Trap skill (in the Citizen tab). Wild Hunter skills can ONLY be used with crossbows equipped. This guide will not go into blood builds and washing, go elsewhere for that. Wild Hunters are basically glorified Snipers therefore, your STR = Level, and the rest goes into DEX. Anyone can feel free to post this elsewhere, but please cite this topic. Since there isn’t really a guide on SP yet, here is a guide.
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